---@class CanMoveCondition:AbstractCondition
local CanMoveCondition = ClientFight.CreateClass("CanMoveCondition",ClientFight.AbstractCondition)
function CanMoveCondition:update()
    --不能移动
    if FighterStateEnum.is(self.fighter,FighterStateEnum.CAN_NOT_MOVE) then
       SkillRoleMgr.savePathFile("[" .. self.fight.frame .. "][移动判断]" .. self.fighter .. "不能移动");
        return EStatus.FAILURE;
    end
   SkillRoleMgr.savePathFile("[" .. self.fight.frame .. "][移动判断]" .. self.fighter .. "可以移动");
    return EStatus.SUCCESS;
end